
#SPELLFORCE 3 GAMEPLAY FULL#
Full Gamepad Support for controls and UI. Play 5 distinct factions: Humans, Orcs, Elves, Dwarves and Dark Elves.
Use flying units for even more advance tactics.Use unique mechanics of your army units to win epic battles.Lead your army to victory in a reworked sector-based RTS system.Build distinct heroes through various options and combinations on a skilltree.Story mode featuring a dark and enthralling story with a playtime of around 20 hours.
Standalone expansion to the RTS/RPG mix SpellForce 3.Gather your allies and prevent a catastrophe! Features: However, things aren’t as peaceful as they seem – when the Queen calls you, a disgraced General, back to your homeland, you’re plunged in a war on many fronts: While a hatemonger threatens to tear apart the Dwarven realm, an enigmatic cult of Dark Elves harvests the souls of people for reasons unknown. terrain, troop formations, visibility, scouting etc.Three years after the Purity Wars, Nortander is on the cusp of a new era. Moreover, players can utilize a wide array of strategic choices (like e.g. Strengthen and command your army: Prepare your troops and f ight the mother of all battles.Create & Customize: assemble your party of heroes and choose between numerous combinations of different skill builds.
RPG: the RPG part puts emphasis on micromanaging the party of heroes (skills of ALL heroes of the party have assigned keyboard bindings) in battles. RTS: the RTS part focuses on macromanagement (overall strategy, building a base/economy, conquering of zones, managing large groups of units). RTS/RPG Mix: Unique gameplay combining RTS and Top-Down RPG genres. Players can therefore enjoy both gameplay genres (RTS and RPG) in equal measure. We don’t want to ignore the RPG component and want players to have the best gaming experience possible with SpellForce 3, so the micro management is not as hectic and fast-paced as in many other RTS games. Each outpost has a set number of workers who can be hired, so a core element of the game is to balance the economy and manage the sector to ensure the most efficient deployment of the available workers. The player can then construct buildings in the sectors, exploit raw materials (wood, stone, food, etc.), transport goods and produce resources to then recruit new fighting units. If, for example, the player defeats all the enemies in a particular sector and the bandit camp is captured, they can establish an outpost in this area. The player can decide which raw materials they want to collect, distribute and export in each sector and must therefore carefully plan where to build the sectors. This is important, because there is no “Global Economy”, but the distribution of resources will happen mechanically (resources are being transported via carts). This means that the player can only conquer sectors, which are connected to the base or other, already conquered, sectors. The player’s base will always grow organically, not arbitrarily. The map in SpellForce 3 is divided into different sectors. Similar to its successful predecessors, players create their hero from scratch and can then develop the hero’s skills during the campaign, complete quests, explore the game world and join forces with up to three characters to form a group of heroes. In this press release we want to take a closer look at the hybrid gameplay and the RTS part of the game. The action takes place prior to the events of SpellForce: The Order of Dawn, and this “prequel” immerses players in the lush and luxuriant fantasy world of Eo. SpellForce 3 combines the best of the two genres in the renowned SpellForce universe with a rich, deep backstory. Vienna (Austria) – : This year Nordic Games is going right back to the roots of the SpellForce saga with SpellForce 3, a perfect blend of real-time strategy and role-playing game. Grimlore Games and Nordic Games combine the best of the two genres in a brand new SpellForce experience